Mate in 2: king to h3
li-097SHOpens in the app if installed, otherwise downloads the APK.
The tactical motive
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Difficulty 1986 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g2, rook a6, pawn f2 g3 h4.
Black: king h5, rook a2, pawn a3 g6 h6.
5 white and 5 black pieces are on the board; the puzzle position arises after move 43.
The position in numbers
Material is level — 8 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on g2, the black king on h5.
It is White to move on move 43, with 18 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 3 pawns, Black 3. Files fully open (no pawns of either colour): b, c, d, e — natural highways for the rooks and queen. Half-open for White: a.
The White king has 6 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
43. Kh3 g5 44. g4#
Why it works
- Great move! king to h3 keeps the pressure (#1).
- Well found: pawn to g4 (#).
- The line ends in a forced mate in 2.
- If instead g5, then g4# and it is mate.
Move by move
- 43. Kh3 — king to h3
- g5 — pawn to g5
- 44. g4# — pawn to g4 and it is checkmate
Types in this puzzle
Pawn mate
The humblest soldier delivers the final blow.
The pawn mate lets the humblest soldier land the final blow. It happens to a king stuck among its own and enemy pieces: the pawn strikes diagonally from one square away and there is nowhere left to run. The sign: the squares around the king are covered or occupied, and your pawn stands one step from striking distance. Never write pawns out of your attack — their blows are the cheapest and therefore the most humiliating.
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
Rook endgame
The most common endgame — activity decides everything.
The rook endgame is the most common of all: rooks and pawns on the board. Its first law is activity — a rook behind a passed pawn beats a rook passively babysitting one. The sign of a correct plan is that your rook is attacking something, not guarding something. The typical error is locking your rook into defense: it is often better to give up a pawn and keep your rook and king active.
Provenance
Derived from the Lichess puzzle database (CC0).
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 014
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads