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Mate in 3: rook to e1 (e6)

Shuffle Rating 1987Theme: Mate in 3: a forced sequence that ends in checkmate.
Black to move — find the best continuation

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The tactical motive

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1987 ShuffleRating — for advanced tacticians.

Black to move — find the best continuation

How to recognize this tactic

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h1, queen a8, rook d2 d7, bishop d4, pawn b2 f2 g2 a3 c3 h3.

Black: king h7, queen g5, rook e6 g6, pawn f4 a7 g7.

11 white and 7 black pieces are on the board; the puzzle position arises after move 43.

The position in numbers

White are ahead by 6 points of material (28 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h1, the black king on h7.

It is Black to move on move 43, with 33 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 3. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for Black: b, c, h.

The Black king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

43... Re1+ 44. Kh2 Qg3+ 45. fxg3 fxg3#

Why it works

  • Great move! rook to e1 keeps the pressure (#2).
  • Well found: queen to g3 (#1).
  • Strong! pawn to g3 is the sharp choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kh2, then Qg3+ and you stay on top.

Move by move

  • 43… Re1+ — rook to e1 with check
  • 44. Kh2 — king to h2
  • Qg3+ — queen to g3 with check
  • 45. fxg3 — pawn to g3 (capture)
  • fxg3# — pawn to g3 (capture) and it is checkmate

Types in this puzzle

Pawn mate

The humblest soldier delivers the final blow.

The pawn mate lets the humblest soldier land the final blow. It happens to a king stuck among its own and enemy pieces: the pawn strikes diagonally from one square away and there is nowhere left to run. The sign: the squares around the king are covered or occupied, and your pawn stands one step from striking distance. Never write pawns out of your attack — their blows are the cheapest and therefore the most humiliating.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Sacrifice attack

Give up material to unleash a decisive attack.

A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.

Provenance

Derived from the Lichess puzzle database (CC0).

Pack 014

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