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Winning blow: pawn to e5 (e4·4)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen e8, bishop c2, pawn a2 f2 g2 b3 e4 d6.

Black: king h7, queen g4, rook h6, pawn a5 c6 b7 f7 g7.

9 white and 8 black pieces are on the board; the puzzle position arises after move 25.

The position in numbers

Black are ahead by 1 points of material (18 against 19; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on h7.

It is White to move on move 25, with 25 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): h — natural highways for the rooks and queen. Half-open for White: c.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

25. e5+ Rg6 26. g3 Qe2 27. d7 Qxc2 28. d8=Q

Why it works

  • Great move! pawn to e5 keeps the pressure (+5.0).
  • Well found: pawn to g3 (+4.9).
  • Strong! pawn to d7 is the sharp choice (+5.0).
  • Great move! pawn to d8 keeps the pressure (+4.9).
  • You win decisive material (+4.9).
  • If instead Rg6, then g3 and you stay on top.

Move by move

  • 25. e5+ — pawn to e5 with check
  • Rg6 — rook to g6
  • 26. g3 — pawn to g3
  • Qe2 — queen to e2
  • 27. d7 — pawn to d7
  • Qxc2 — queen to c2 (capture)
  • 28. d8=Q — pawn to d8

Types in this puzzle

Discovered check

The moving piece opens a check — and is free to grab anything meanwhile.

With a discovered check the moving piece unmasks a check from the piece standing behind it. While the king deals with the check, the piece that moved grabs whatever it likes, free of charge. Look for your long-range piece on a line with the enemy king, with exactly one of your own pieces in between. The rule: among all the ways to step aside, pick the one that captures or attacks the most expensive loot.

Promotion

The pawn reaches the last rank and becomes a queen — decisively.

Promotion turns a pawn on the last rank into a queen and rewrites the evaluation on the spot. In tactics the passer rarely walks in for free — usually a sacrifice clears its path. Count the tempi: how many moves does the pawn need, and can the defender stop it in time? And watch the promotion square itself — it must be out of enemy reach or won by force in your combination.

About this position

These pieces come from starting position #388.

SP-388 · RampartGuard — Both knights begin on inner files while the king sits on the wing (b/g); mirror twins stay together in this family.

The king starts on g1, the rooks on d1 and h1, the queen on a1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.

One second-rank pawn starts with no defender at all: e2.

The setup belongs to the RampartGuard family; read right to left it becomes position 766.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 28 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +33 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #388

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-388

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