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Winning blow: pawn to g7 (h6·6)

Shuffle Rating 1870Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1870 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen c3, rook h1, bishop e2, knight c2 g3, pawn a2 f2 g2 b4 c4 h6.

Black: king h8, rook b8, bishop c8, knight a4 h5, pawn g4 a7 b7 c7 f7 g7.

12 white and 11 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

White are ahead by 9 points of material (29 against 20; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on h8.

It is White to move on move 22, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 6. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. hxg7+ Kg8 23. Qd4 Be6 24. Rxh5

Why it works

  • Best move. pawn to g7 is exactly what the engine plays (#6).
  • queen to d4 develops smoothly.
  • Precise: rook to h5 is the top choice (#2).
  • You win a piece — the knight.
  • If instead Kg8, then Qd4 and you stay on top.

Move by move

  • 22. hxg7+ — pawn to g7 (capture) with check

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

About this position

These pieces come from starting position #133.

SP-133 · RampartScout — A wing-file king (b or g) and at least one corner knight: the rarest of the six families, just 72 positions.

The king starts on g1, the rooks on b1 and h1, the queen on e1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the RampartScout family; read right to left it becomes position 826.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 40 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +29 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #133

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-133

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