Mate in 3: rook to e8 (f8)
c9-19757naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1760 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, rook d1 f8, bishop c3, knight f2, pawn b3 b5.
Black: king c8, rook e8, pawn f3 a5 c5 b6.
7 white and 6 black pieces are on the board; the puzzle position arises after move 37.
The position in numbers
White are ahead by 9 points of material (18 against 9; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on c8.
It is White to move on move 37, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 2 pawns, Black 4. Files fully open (no pawns of either colour): d, e, g, h — natural highways for the rooks and queen. Half-open for White: a, c, f.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
37. Rxe8+ Kc7 38. Be5+ Kb7 39. Rd7#
Why it works
- Great move! rook to e8 keeps the pressure (#2).
- Spot on — bishop to e5 (#1).
- Precise: rook to d7 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kc7, then Be5+ and you win the rook.
Move by move
- 37. Rxe8+ — rook to e8 (capture) with check
- Kc7 — king to c7
- 38. Be5+ — bishop to e5 with check
- Kb7 — king to b7
- 39. Rd7# — rook to d7 and it is checkmate
Types in this puzzle
Ladder mate
Two heavy pieces climb line by line, cutting off every retreat.
The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
About this position
These pieces come from starting position #208.
SP-208 · BastionGuard — Both knights begin inside the board while the king stands on c or f; a position and its mirror twin share this family.
The king starts on f1, the rooks on e1 and h1, the queen on d1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The pawn on f2, g2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionGuard family; read right to left it becomes position 655.
The engine's main line opens with c4.
Morozov Balance Index: 92 of 100 — class A — most balanced. Engine evaluation of the starting position: +12 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #208Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-208
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