Winning blow: pawn to f3 (g2·11)
c9-19765naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 920 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen a8, rook c1, bishop a1, pawn f2 g2 a3 c4 e4 h4.
Black: king e7, rook f3 g8, bishop g6 d8, knight e8, pawn c5 e5 h5 b6 f6 a7 d7 g7.
10 white and 14 black pieces are on the board; the puzzle position arises after move 24.
The position in numbers
Black are ahead by 4 points of material (23 against 27; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on e7.
It is White to move on move 24, with 24 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 8. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: b, d.
Black hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
24. gxf3 Nd6 25. Qxa7
Why it works
- Great move! pawn to f3 keeps the pressure (+2.3).
- Spot on — queen to a7 (+2.6).
- You win a piece — the rook.
- If instead Nd6, then Qxa7 and you win the rook.
Move by move
- 24. gxf3 — pawn to f3 (capture)
- Nd6 — knight to d6
- 25. Qxa7 — queen to a7 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
About this position
These pieces come from starting position #161.
SP-161 · BastionGuard — Off-centre king (c/f), no knight on the a- or h-file.
The king starts on f1, the rooks on c1 and h1, the queen on g1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the BastionGuard family; read right to left it becomes position 795.
The engine's main line opens with f4.
Morozov Balance Index: 97 of 100 — class A — most balanced. Engine evaluation of the starting position: +6 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #161Provenance
Mined from the project's engine self-play games.
Pack 005 · SP-161
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