Winning blow: bishop to f6 (a1·10)
c9-19919naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e2, queen f5, rook c1 g1, bishop a1, knight f2 f3, pawn a2 d2 g2 b3 e3 c4 e4 h4.
Black: king c8, queen h8, rook f8 g8, bishop f4, knight f6 g7, pawn c5 g5 h5 b6 a7 d7 e7 f7.
15 white and 15 black pieces are on the board; the puzzle position arises after move 14.
The position in numbers
Material is level — 36 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on e2, the black king on c8.
It is White to move on move 14, with 51 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 8 pawns, Black 8. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: f.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
14. Bxf6 exf6 15. Qxf6 Bg3 16. hxg5
Why it works
- Great move! bishop to f6 keeps the pressure (+2.4).
- Spot on — queen to f6 (+2.4).
- Precise: pawn to g5 is the top choice (+2.5).
- You reach a winning position (+2.5).
- If instead exf6, then Qxf6 and you stay on top.
Move by move
- 14. Bxf6 — bishop to f6 (capture)
- exf6 — pawn to f6 (capture)
- 15. Qxf6 — queen to f6 (capture)
- Bg3 — bishop to g3
- 16. hxg5 — pawn to g5 (capture)
Types in this puzzle
Remove the defender
Capture the guard first — then take what it protected.
Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.
Winning exchange
A forced series of captures on one square ends in your favour.
A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.
About this position
These pieces come from starting position #464.
SP-464 · BastionGuard — A c- or f-file king and two knights on inner files (b–g).
The king starts on f1, the rooks on c1 and g1, the queen on h1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: d2.
The setup belongs to the BastionGuard family; read right to left it becomes position 687.
The engine's main line opens with c4.
Morozov Balance Index: 55 of 100 — class B — balanced. Engine evaluation of the starting position: +25 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #464Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-464
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