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Winning blow: queen to c7 (d7)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

A fork made possible by the Chess960 piece placement.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b1, queen d7, rook d1, knight d3, pawn b2 h2 g3 f4.

Black: king a7, queen g8, rook d8, bishop c7, knight c4, pawn b3 a4 c6 h7.

8 white and 9 black pieces are on the board; the puzzle position arises after move 26.

The position in numbers

Black are ahead by 3 points of material (21 against 24; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b1, the black king on a7.

It is White to move on move 26, with 34 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for White: a, c.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

26. Qxc7+ Ka8 27. Qxc6+ Kb8 28. Qb5+ Ka7 29. Qxa4+

Why it works

  • Great move! queen to c7 keeps the pressure (+4.7).
  • Well found: queen to c6 (+4.7).
  • Strong! queen to b5 is the sharp choice (+5.0).
  • Best move. queen to a4 is exactly what the engine plays (+5.2).
  • You win a piece — the bishop.
  • If instead Ka8, then Qxc6+ and you win the bishop.

Move by move

  • 26. Qxc7+ — queen to c7 (capture) with check
  • Ka8 — king to a8
  • 27. Qxc6+ — queen to c6 (capture) with check
  • Kb8 — king to b8
  • 28. Qb5+ — queen to b5 with check
  • Ka7 — king to a7
  • 29. Qxa4+ — queen to a4 (capture) with check

Types in this puzzle

Setup fork

The random setup allows a fork that classical chess never sees.

A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

About this position

These pieces come from starting position #940.

SP-940 · BastionScout — A knight on the a- or h-file, king on c or f — the mirror twin lands here as well.

The king starts on c1, the rooks on a1 and d1, the queen on f1.

The king already stands on c1, so castling long moves only the rook, from a1 to d1.

The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.

The pawn on b2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the BastionScout family; read right to left it becomes position 28.

The engine's main line opens with a4.

Morozov Balance Index: 59 of 100 — class B — balanced. Engine evaluation of the starting position: +24 centipawns for White (depth 49, 400 000 000 nodes).

Explore position #940

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-940

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