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Mate in 3: rook to d5 (c5)

Shuffle Rating 1860Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1860 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

Position on the board

White: king e2, queen b7, rook a1 c5, bishop d3, pawn h2 b3 f3 g3 e4.

Black: king d6, queen h8, rook d7, pawn f6 g6 h7.

10 white and 6 black pieces are on the board; the puzzle position arises after move 36.

Solution & explanation

Main line

36. Rd5+ Ke7 37. Qxd7+ Kf8 38. Ra8#

Why it works

  • Best move. rook to d5 is exactly what the engine plays (#2).
  • Spot on — queen to d7 (#1).
  • Precise: rook to a8 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Ke7, then Qxd7+ and you win the rook.

Types in this puzzle

Ladder mate

Two heavy pieces climb line by line, cutting off every retreat.

The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

About this position

These pieces come from starting position #956.

SP-956 · BastionGuard — A c- or f-file king and two knights on inner files (b–g).

The king starts on c1, the rooks on a1 and d1, the queen on h1.

The king already stands on c1, so castling long moves only the rook, from a1 to d1.

The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.

One second-rank pawn starts with no defender at all: e2.

The setup belongs to the BastionGuard family; read right to left it becomes position 12.

The engine's main line opens with a4.

Morozov Balance Index: 65 of 100 — class B — balanced. Engine evaluation of the starting position: +22 centipawns for White (depth 48, 400 000 000 nodes).

Explore position #956

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-956

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