Mate in 3: bishop to h6 (f4)
c9-20812naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1760 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen b1, rook e1 h1, bishop f1 f4, pawn a2 b2 f2 d3 g3 h4.
Black: king f8, queen b4, rook h8, pawn c4 d4 b6 g6 a7 d7 f7 h7.
12 white and 11 black pieces are on the board; the puzzle position arises after move 20.
The position in numbers
White are ahead by 9 points of material (31 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on f8.
It is White to move on move 20, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 8. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: c.
White hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
20. Bh6+ Kg8 21. Re8+ Qf8 22. Rxf8#
Why it works
- Great move! bishop to h6 keeps the pressure (#2).
- Well found: rook to e8 (#1).
- Precise: rook to f8 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kg8, then Re8+ and you stay on top.
Move by move
- 20. Bh6+ — bishop to h6 with check
- Kg8 — king to g8
- 21. Re8+ — rook to e8 with check
- Qf8 — queen to f8
- 22. Rxf8# — rook to f8 (capture) and it is checkmate
Types in this puzzle
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
About this position
These pieces come from starting position #6.
SP-6 · RampartGuard — King on the wing (b/g) with both knights on inner files.
The king starts on g1, the rooks on e1 and h1, the queen on a1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: c2.
The setup belongs to the RampartGuard family; read right to left it becomes position 950.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 51 of 100 — class B — balanced. Engine evaluation of the starting position: +26 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #6Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-6
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