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Winning blow: bishop to c6 (b7·2)

Shuffle Rating 1620Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1620 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d2, rook d8, bishop b7, knight e5, pawn e2 f2 a3 d4 g4.

Black: king d6, rook a7, bishop e6, knight d7, pawn f4 a5 b5 g5 c7 e7.

9 white and 10 black pieces are on the board; the puzzle position arises after move 30.

The position in numbers

Black are ahead by 1 points of material (16 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d2, the black king on d6.

It is White to move on move 30, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): h — natural highways for the rooks and queen. Half-open for White: b, c.

The White king has 6 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

30. Bc6 Bxg4 31. Bxd7 Bxd7 32. Nxd7 g4 33. Ne5+

Why it works

  • Great move! bishop to c6 keeps the pressure (+4.2).
  • Spot on — bishop to d7 (+4.4).
  • Precise: knight to d7 is the top choice (+4.4).
  • Best move. knight to e5 is exactly what the engine plays (+4.3).
  • You reach a winning position (+4.3).
  • If instead Bxg4, then Bxd7 and you stay on top.

Move by move

  • 30. Bc6 — bishop to c6
  • Bxg4 — bishop to g4 (capture)
  • 31. Bxd7 — bishop to d7 (capture)
  • Bxd7 — bishop to d7 (capture)
  • 32. Nxd7 — knight to d7 (capture)
  • g4 — pawn to g4
  • 33. Ne5+ — knight to e5 with check

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Endgame tactic

Tactics live in the endgame too — strike while material is scarce.

Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.

Discovered check

The moving piece opens a check — and is free to grab anything meanwhile.

With a discovered check the moving piece unmasks a check from the piece standing behind it. While the king deals with the check, the piece that moved grabs whatever it likes, free of charge. Look for your long-range piece on a line with the enemy king, with exactly one of your own pieces in between. The rule: among all the ways to step aside, pick the one that captures or attacks the most expensive loot.

About this position

These pieces come from starting position #535.

SP-535 · ThroneGuard — A central king (d or e) and two knights tucked onto inner files: the family that holds the standard array, SP-518.

The king starts on d1, the rooks on a1 and g1, the queen on e1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

The pawn on c2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the ThroneGuard family; read right to left it becomes position 514.

The engine's main line opens with f4.

Morozov Balance Index: 59 of 100 — class B — balanced. Engine evaluation of the starting position: +24 centipawns for White (depth 48, 400 000 000 nodes).

Explore position #535

Provenance

Mined from the project's engine self-play games.

Pack 012 · SP-535

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