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Winning blow: pawn to b6 (c5·6)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, knight c4, pawn b3 d3 a4 c5.

Black: king f6, bishop c6, pawn d4 a6 b6 g6 f7.

6 white and 7 black pieces are on the board; the puzzle position arises after move 38.

The position in numbers

Black are ahead by 1 points of material (7 against 8; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on f6.

It is White to move on move 38, with 16 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): e, h — natural highways for the rooks and queen. Half-open for White: f, g.

The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

38. cxb6 Ba8 39. Na5 g5 40. b7 Bxb7 41. Nxb7

Why it works

  • Great move! pawn to b6 keeps the pressure (+4.2).
  • knight to a5 develops smoothly.
  • A natural move: pawn to b7.
  • Great move! knight to b7 keeps the pressure (+5.0).
  • You win a piece — the bishop.
  • If instead Ba8, then Na5 and you stay on top.

Move by move

  • 38. cxb6 — pawn to b6 (capture)
  • Ba8 — bishop to a8
  • 39. Na5 — knight to a5
  • g5 — pawn to g5
  • 40. b7 — pawn to b7
  • Bxb7 — bishop to b7 (capture)
  • 41. Nxb7 — knight to b7 (capture)

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Minor-piece endgame

Bishops and knights duel — geometry decides.

A minor-piece endgame leaves only bishops and knights with pawns, and geometry decides. The bishop loves an open board and play on both wings; the knight loves fixed pawns and outpost squares. Check which color squares the pawns stand on and where the knight can actually reach in time. Practical tip: against a knight, spread the play across both flanks — short legs cannot cover everything.

About this position

These pieces come from starting position #259.

SP-259 · ThroneGuard — A central king (d or e) and two knights tucked onto inner files: the family that holds the standard array, SP-518.

The king starts on d1, the rooks on c1 and g1, the queen on f1.

Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The second rank carries 2 pawns with no defender at all: a2, h2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 595.

The engine's main line opens with b3.

Morozov Balance Index: 98 of 100 — class A — most balanced. Engine evaluation of the starting position: +3 centipawns for White (depth 45, 400 000 000 nodes).

In 50 self-play games White scored 47.0% (95% CI 33.9–60.6%).

Explore position #259

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-259

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