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Winning blow: pawn to e4 (d3·11)

Shuffle Rating 1060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1060 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen e2, rook a1 d1, bishop e1 a2, knight h1 f3, pawn b2 c2 f2 g2 h2 d3 e3.

Black: king b7, queen c7, rook a8 d8, bishop b8 e8, knight f6 g6, pawn e4 c5 d5 f5 h6 a7 g7.

15 white and 15 black pieces are on the board; the puzzle position arises after move 12.

The position in numbers

Material is level — 38 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on c1, the black king on b7.

It is White to move on move 12, with 31 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: a.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

12. dxe4 a5 13. Bxd5+ Nxd5 14. exd5

Why it works

  • Great move! pawn to e4 keeps the pressure (+2.9).
  • Spot on — bishop to d5 (+3.0).
  • Precise: pawn to d5 is the top choice (+3.0).
  • You reach a winning position (+3.0).
  • If instead a5, then Bxd5+ and you stay on top.

Move by move

  • 12. dxe4 — pawn to e4 (capture)
  • a5 — pawn to a5
  • 13. Bxd5+ — bishop to d5 (capture) with check
  • Nxd5 — knight to d5 (capture)
  • 14. exd5 — pawn to d5 (capture)

Types in this puzzle

Overload

One defender guards two things — it cannot do both jobs.

Overloading exploits a defender with two jobs at once — guarding a piece and covering a mating square, for instance. It cannot do both: your first strike forces it to handle one duty and abandon the other. Find the overworked piece by asking what happens to each of its charges if it gets distracted. Then hit one target and collect the other — an overloaded defender only pretends to defend.

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

About this position

These pieces come from starting position #920.

SP-920 · BastionScout — The king starts one file off-centre, on c or f, and a knight begins in a corner.

The king starts on c1, the rooks on a1 and d1, the queen on f1.

The king already stands on c1, so castling long moves only the rook, from a1 to d1.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the BastionScout family; read right to left it becomes position 45.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 11 of 100 — class D — largest edge. Engine evaluation of the starting position: +42 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #920

Provenance

Mined from the project's engine self-play games.

Pack 007 · SP-920

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