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Winning blow: queen to h7 (b1·2)

Shuffle Rating 1650Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1650 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen b1, rook h4, bishop c3 h5, knight a2, pawn g2 h2 a4 b4 c5 e5 d6.

Black: king g8, queen a8, rook d8, bishop a6 c7, pawn c6 e6 a7 b7 g7.

13 white and 10 black pieces are on the board; the puzzle position arises after move 23.

The position in numbers

White are ahead by 5 points of material (30 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on g8.

It is White to move on move 23, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 5. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

23. Qh7+ Kxh7 24. Bf7#

Why it works

  • Best move. queen to h7 is exactly what the engine plays (#1).
  • Well found: bishop to f7 (#).
  • The line ends in a forced mate in 2.
  • If instead Kxh7, then Bf7# and it is mate.

Move by move

  • 23. Qh7+ — queen to h7 with check
  • Kxh7 — king to h7 (capture)
  • 24. Bf7# — bishop to f7 and it is checkmate

Types in this puzzle

Discovered mate

A piece steps aside — and the one behind it delivers mate.

In a discovered mate the piece that moves is not the one that mates — the long-range piece behind it delivers the blow. The moving piece is completely free: it can land anywhere, ideally stealing the king's last squares or guarding key points. Look for your rook, bishop or queen lined up with the enemy king, with exactly one of your own pieces in between. When choosing the unveiling move, remember its second job — shutting the king's escape door.

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

Relative pin

A piece shields a more valuable one behind it — moving it loses material.

In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.

About this position

These pieces come from starting position #200.

SP-200 · BastionGuard — A c- or f-file king and two knights on inner files (b–g).

The king starts on f1, the rooks on d1 and h1, the queen on a1.

The queenside rook already stands on d1, so castling long moves only the king, from f1 to c1.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

The pawn on g2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the BastionGuard family; read right to left it becomes position 669.

The engine's main line opens with c4.

Morozov Balance Index: 13 of 100 — class D — largest edge. Engine evaluation of the starting position: +41 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #200

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-200

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