Winning blow: queen to c6 (c3·3)
c9-22265naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen c3, rook d1, pawn a2 f2 g2 e4.
Black: king c8, queen e7, rook d8, bishop b8, pawn c6 h6 a7 f7.
7 white and 8 black pieces are on the board; the puzzle position arises after move 32.
The position in numbers
Black are ahead by 3 points of material (18 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on c8.
It is White to move on move 32, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): b, d — natural highways for the rooks and queen. Half-open for White: c, h.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
32. Qxc6+ Bc7 33. Qa8+ Bb8 34. Rc1+ Qc7 35. Rxc7+
Why it works
- Great move! queen to c6 keeps the pressure (+5.1).
- Well found: queen to a8 (+5.2).
- Precise: rook to c1 is the top choice (+5.2).
- Great move! rook to c7 keeps the pressure (+5.2).
- You win a piece — the queen.
- If instead Bc7, then Qa8+ and you stay on top.
Move by move
- 32. Qxc6+ — queen to c6 (capture) with check
- Bc7 — bishop to c7
- 33. Qa8+ — queen to a8 with check
- Bb8 — bishop to b8
- 34. Rc1+ — rook to c1 with check
- Qc7 — queen to c7
- 35. Rxc7+ — rook to c7 (capture) with check
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #868.
SP-868 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.
The king starts on e1, the rooks on d1 and f1, the queen on a1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.
The second rank carries 2 pawns with no defender at all: g2, h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 94.
The engine's main line opens with Ng3, bringing the knight out to g3.
Morozov Balance Index: 0 of 100 — class D — largest edge. Engine evaluation of the starting position: +75 centipawns for White (depth 43, 400 000 000 nodes).
In 50 self-play games White scored 59.0% (95% CI 45.2–71.5%).
Explore position #868Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-868
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