Winning blow: queen to d4 (d7)
c9-22271naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
A fork made possible by the Chess960 piece placement.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen d7, rook h1, bishop e4, knight g4 e7, pawn b2 e2 f3 h6.
Black: king h8, queen b8, rook c8 f8, bishop d4, knight b4 f4, pawn a5 g5 g6 f7.
10 white and 11 black pieces are on the board; the puzzle position arises after move 28.
The position in numbers
Black are ahead by 5 points of material (27 against 32; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on h8.
It is White to move on move 28, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): c, d — natural highways for the rooks and queen. Half-open for White: a, g.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
28. Qxd4+ f6 29. Nxf6 Rc1+ 30. Kf2 Rc4 31. Qxc4
Why it works
- Great move! queen to d4 keeps the pressure (+3.4).
- Spot on — knight to f6 (+3.4).
- Strong! king to f2 is the sharp choice (+3.8).
- Great move! queen to c4 keeps the pressure (+3.8).
- You win a piece — the rook.
- If instead f6, then Nxf6 and you win the bishop.
Move by move
- 28. Qxd4+ — queen to d4 (capture) with check
- f6 — pawn to f6
- 29. Nxf6 — knight to f6 (capture)
- Rc1+ — rook to c1 with check
- 30. Kf2 — king to f2
- Rc4 — rook to c4
- 31. Qxc4 — queen to c4 (capture)
Types in this puzzle
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
About this position
These pieces come from starting position #392.
SP-392 · RampartGuard — A b- or g-file king and two knights on inner files (b–g).
The king starts on g1, the rooks on c1 and h1, the queen on a1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
One second-rank pawn starts with no defender at all: e2.
The setup belongs to the RampartGuard family; read right to left it becomes position 765.
The engine's main line opens with Nde3, bringing the knight out to e3.
Morozov Balance Index: 34 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +31 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #392Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-392
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