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Winning blow: knight to c4 (e3·5)

Shuffle Rating 1390Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1390 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, queen c6, bishop e5, knight e3, pawn d2 e2 f2 h2 g3 a4.

Black: king c8, queen a2, rook d7, knight c1 c7, pawn b6 g6 h7.

10 white and 8 black pieces are on the board; the puzzle position arises after move 28.

The position in numbers

Black are ahead by 2 points of material (21 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f1, the black king on c8.

It is White to move on move 28, with 48 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 3. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen. Half-open for White: b.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

28. Nc4 Kd8 29. Bf6+ Re7 30. Bxe7+ Kxe7 31. Qxc7+

Why it works

  • Great move! knight to c4 keeps the pressure (+5.7).
  • Well found: bishop to f6 (+6.0).
  • Precise: bishop to e7 is the top choice (+6.2).
  • Best move. queen to c7 is exactly what the engine plays (+6.2).
  • You win a piece — the rook.
  • If instead Kd8, then Bf6+ and you stay on top.

Move by move

  • 28. Nc4 — knight to c4
  • Kd8 — king to d8
  • 29. Bf6+ — bishop to f6 with check
  • Re7 — rook to e7
  • 30. Bxe7+ — bishop to e7 (capture) with check
  • Kxe7 — king to e7 (capture)
  • 31. Qxc7+ — queen to c7 (capture) with check

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

Quiet move

No check, no capture — yet this modest move decides the game.

A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?

About this position

These pieces come from starting position #258.

SP-258 · ThroneGuard — King on a central file (d/e) with both knights on inner files — the classic-type setup.

The king starts on d1, the rooks on c1 and h1, the queen on g1.

Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 599.

The engine's main line opens with g4.

Morozov Balance Index: 80 of 100 — class A — most balanced. Engine evaluation of the starting position: +17 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #258

Provenance

Mined from the project's engine self-play games.

Pack 010 · SP-258

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