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Winning blow: rook to g6 (g3·6)

Shuffle Rating 1430Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1430 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d2, queen h5, rook g3, bishop d1 d6, pawn c2 e2 g2 h2 e4 f5.

Black: king g7, queen b5, rook f8, bishop a8 d8, knight g6, pawn b6 f6 a7 d7 h7.

11 white and 11 black pieces are on the board; the puzzle position arises after move 21.

The position in numbers

Black are ahead by 2 points of material (26 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d2, the black king on g7.

It is White to move on move 21, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 5. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: a, b, d.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

21. Rxg6+ hxg6 22. Qxg6+ Kh8 23. Qh6+ Kg8 24. Qxf8+

Why it works

  • Great move! rook to g6 keeps the pressure (+8.0).
  • Well found: queen to g6 (+8.1).
  • Precise: queen to h6 is the top choice (+8.5).
  • Best move. queen to f8 is exactly what the engine plays (+8.5).
  • You win a piece — the rook.
  • If instead hxg6, then Qxg6+ and you stay on top.

Move by move

  • 21. Rxg6+ — rook to g6 (capture) with check
  • hxg6 — pawn to g6 (capture)
  • 22. Qxg6+ — queen to g6 (capture) with check
  • Kh8 — king to h8
  • 23. Qh6+ — queen to h6 with check
  • Kg8 — king to g8
  • 24. Qxf8+ — queen to f8 (capture) with check

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

About this position

These pieces come from starting position #881.

SP-881 · ThroneScout — King in the middle of the rank, with a knight already committed to the corner.

The king starts on e1, the rooks on b1 and f1, the queen on c1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The second rank carries 3 pawns with no defender at all: a2, g2, h2.

The setup belongs to the ThroneScout family; read right to left it becomes position 75.

The engine's main line opens with b4.

Morozov Balance Index: 59 of 100 — class B — balanced. Engine evaluation of the starting position: +24 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #881

Provenance

Mined from the project's engine self-play games.

Pack 010 · SP-881

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