Winning blow: knight to c5 (d7·2)
c9-22840naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b1, queen b7, rook d1, knight d7 f7, pawn b2 f2.
Black: king e7, queen a5, rook a6 g8, bishop e8, pawn g2 f3 c6.
7 white and 8 black pieces are on the board; the puzzle position arises after move 35.
The position in numbers
Black are ahead by 3 points of material (22 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b1, the black king on e7.
It is White to move on move 35, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 2 pawns, Black 3. Files fully open (no pawns of either colour): a, d, e, h — natural highways for the rooks and queen. Half-open for White: c, g.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
35. Nc5+ Kf6 36. Rd6+ Kg7 37. Ng5+ Qc7 38. Qxc7+
Why it works
- Great move! knight to c5 keeps the pressure (#5).
- Well found: rook to d6 (#4).
- Precise: knight to g5 is the top choice (#3).
- Great move! queen to c7 keeps the pressure (#2).
- You win a piece — the queen.
- If instead Kf6, then Rd6+ and you stay on top.
Move by move
- 35. Nc5+ — knight to c5 with check
- Kf6 — king to f6
- 36. Rd6+ — rook to d6 with check
- Kg7 — king to g7
- 37. Ng5+ — knight to g5 with check
- Qc7 — queen to c7
- 38. Qxc7+ — queen to c7 (capture) with check
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #569.
SP-569 · BastionGuard — Off-centre king (c/f), no knight on the a- or h-file.
The king starts on c1, the rooks on a1 and g1, the queen on h1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.
The pawn on b2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionGuard family; read right to left it becomes position 489.
The engine's main line opens with h4.
Morozov Balance Index: 51 of 100 — class B — balanced. Engine evaluation of the starting position: +26 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #569Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-569
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