Mate in 3: queen to g8 (g2)
c9-22968naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c2, queen g2, pawn d2 h2 b3 a4 b5 h5 d6.
Black: king d8, queen e5, rook c8, pawn c7 d7.
9 white and 5 black pieces are on the board; the puzzle position arises after move 38.
The position in numbers
Material is level — 16 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on c2, the black king on d8.
It is White to move on move 38, with 31 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 2. Files fully open (no pawns of either colour): e, f, g — natural highways for the rooks and queen. Half-open for White: c.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
38. Qg8+ Qe8 39. Qg5+ Qe7 40. Qxe7#
Why it works
- Great move! queen to g8 keeps the pressure (#2).
- Well found: queen to g5 (#1).
- Precise: queen to e7 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Qe8, then Qg5+ and you stay on top.
Move by move
- 38. Qg8+ — queen to g8 with check
- Qe8 — queen to e8
- 39. Qg5+ — queen to g5 with check
- Qe7 — queen to e7
- 40. Qxe7# — queen to e7 (capture) and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
About this position
These pieces come from starting position #191.
SP-191 · ThroneScout — King in the middle of the rank, with a knight already committed to the corner.
The king starts on d1, the rooks on b1 and e1, the queen on f1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
The pawn on d2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the ThroneScout family; read right to left it becomes position 768.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 40 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +29 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #191Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-191
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