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Winning blow: pawn to g4 (g3·10)

Shuffle Rating 1700Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1700 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e1, queen e6, rook b1 g1, bishop a1, knight d5, pawn a2 c2 b3 g3 d4 h4.

Black: king h5, queen f3, rook b8 g8, bishop h8, knight d6, pawn e5 b6 a7 c7 g7 h7.

12 white and 12 black pieces are on the board; the puzzle position arises after move 20.

The position in numbers

Material is level — 31 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on e1, the black king on h5.

It is White to move on move 20, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 6. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen. Half-open for White: e.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

20. g4+ Kxh4 21. Qe7+ Kh3 22. Qg5 Nf5 23. gxf5

Why it works

  • Best move. pawn to g4 is exactly what the engine plays (+6.7).
  • Well found: queen to e7 (+7.9).
  • Strong! queen to g5 is the sharp choice (+8.5).
  • Great move! pawn to f5 keeps the pressure (+8.5).
  • You win decisive material (+8.5).
  • If instead Kxh4, then Qe7+ and you stay on top.

Move by move

  • 20. g4+ — pawn to g4 with check
  • Kxh4 — king to h4 (capture)
  • 21. Qe7+ — queen to e7 with check
  • Kh3 — king to h3
  • 22. Qg5 — queen to g5
  • Nf5 — knight to f5
  • 23. gxf5 — pawn to f5 (capture)

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

About this position

These pieces come from starting position #515.

SP-515 · ThroneGuard — King home on d or e, knights kept off the a- and h-files — the family of the standard starting array.

The king starts on e1, the rooks on b1 and g1, the queen on d1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The pawn on f2 is defended by the king alone — the classic soft spot of the standard setup.

The setup belongs to the ThroneGuard family; read right to left it becomes position 531.

The engine's main line opens with b4.

Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #515

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-515

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