Winning blow: queen to g5 (d2)
c9-23163naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen d2, rook h1, bishop b6, knight d5 f5, pawn b2 g2 h2 a4 e4.
Black: king b8, queen g5, rook h8, bishop e5 e8, knight a6 c6, pawn g3 a5 h5 g6 b7 d7 f7.
11 white and 14 black pieces are on the board; the puzzle position arises after move 19.
The position in numbers
Black are ahead by 5 points of material (28 against 33; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on b8.
It is White to move on move 19, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 7. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen. Half-open for White: d, f.
Black hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
19. Qxg5 gxf5 20. hxg3 fxe4 21. Rxh5 Rxh5 22. Qxh5
Why it works
- Great move! queen to g5 keeps the pressure (+4.2).
- Spot on — pawn to g3 (+4.5).
- Precise: rook to h5 is the top choice (+5.1).
- Great move! queen to h5 keeps the pressure (+5.0).
- You win a piece — the queen.
- If instead gxf5, then hxg3 and you win the queen.
Move by move
- 19. Qxg5 — queen to g5 (capture)
- gxf5 — pawn to f5 (capture)
- 20. hxg3 — pawn to g3 (capture)
- fxe4 — pawn to e4 (capture)
- 21. Rxh5 — rook to h5 (capture)
- Rxh5 — rook to h5 (capture)
- 22. Qxh5 — queen to h5 (capture)
Types in this puzzle
Overload
One defender guards two things — it cannot do both jobs.
Overloading exploits a defender with two jobs at once — guarding a piece and covering a mating square, for instance. It cannot do both: your first strike forces it to handle one duty and abandon the other. Find the overworked piece by asking what happens to each of its charges if it gets distracted. Then hit one target and collect the other — an overloaded defender only pretends to defend.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #712.
SP-712 · BastionGuard — Both knights begin inside the board while the king stands on c or f; a position and its mirror twin share this family.
The king starts on c1, the rooks on a1 and h1, the queen on d1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
One second-rank pawn starts with no defender at all: g2.
The setup belongs to the BastionGuard family; read right to left it becomes position 445.
The engine's main line opens with c4.
Morozov Balance Index: 37 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +30 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #712Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-712
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