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Winning blow: knight to c6 (e5·17)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

A fork made possible by the Chess960 piece placement.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b1, queen d1, rook h1 a3, bishop e2, knight e5, pawn b2 c2 g2 h2 a5.

Black: king b8, queen c6, rook a8 g8, bishop e7 f7, knight b6 h8, pawn h5 a6 e6 b7 g7.

11 white and 13 black pieces are on the board; the puzzle position arises after move 20.

The position in numbers

Black are ahead by 6 points of material (30 against 36; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b1, the black king on b8.

It is White to move on move 20, with 52 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): d, f — natural highways for the rooks and queen. Half-open for White: e.

Black hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

20. Nxc6+ bxc6 21. Rb3 Rd8 22. Qg1 c5 23. Rxb6+

Why it works

  • Great move! knight to c6 keeps the pressure (+5.7).
  • rook to b3 develops smoothly.
  • Precise: queen to g1 is the top choice (+6.4).
  • Best move. rook to b6 is exactly what the engine plays (+6.5).
  • You win a piece — the queen.
  • If instead bxc6, then Rb3 and you win the queen.

Move by move

  • 20. Nxc6+ — knight to c6 (capture) with check
  • bxc6 — pawn to c6 (capture)
  • 21. Rb3 — rook to b3
  • Rd8 — rook to d8
  • 22. Qg1 — queen to g1
  • c5 — pawn to c5
  • 23. Rxb6+ — rook to b6 (capture) with check

Types in this puzzle

Setup fork

The random setup allows a fork that classical chess never sees.

A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

About this position

These pieces come from starting position #826.

SP-826 · RampartScout — A knight in the corner and the king out on the wing (b/g); like every family, it is closed under mirror twins.

The king starts on b1, the rooks on a1 and g1, the queen on d1.

From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.

The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the RampartScout family; read right to left it becomes position 133.

The engine's main line opens with a4.

Morozov Balance Index: 78 of 100 — class A — most balanced. Engine evaluation of the starting position: +18 centipawns for White (depth 48, 400 000 000 nodes).

Explore position #826

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-826

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