Winning blow: rook to g7 (g3·12)
c9-23313naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
A fork made possible by the Chess960 piece placement.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1790 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen a4, rook h1 g3, bishop f1 d4, knight c2, pawn a2 b2 d2 e2 g2 h2 c5.
Black: king g8, queen e4, rook c8 f8, bishop e7 f7, knight c6, pawn b6 f6 a7 c7 d7 g7 h7.
14 white and 14 black pieces are on the board; the puzzle position arises after move 15.
The position in numbers
Material is level — 35 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on d1, the black king on g8.
It is White to move on move 15, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: f.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
15. Rxg7+ Kxg7 16. Bxf6+ Bxf6 17. Qxe4
Why it works
- Brilliant! The rook on g7 is a sacrifice that works — you stand better (+2.2).
- A brilliant blow: bishop to f6, and you stand better (+2.4).
- Strong! queen to e4 is the sharp choice (+2.4).
- You win a piece — the queen.
- If instead Kxg7, then Bxf6+ and you stay on top.
Move by move
- 15. Rxg7+ — rook to g7 (capture) with check
- Kxg7 — king to g7 (capture)
- 16. Bxf6+ — bishop to f6 (capture) with check
- Bxf6 — bishop to f6 (capture)
- 17. Qxe4 — queen to e4 (capture)
Types in this puzzle
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Sacrifice attack
Give up material to unleash a decisive attack.
A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
About this position
These pieces come from starting position #78.
SP-78 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).
The king starts on d1, the rooks on c1 and h1, the queen on e1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.
The second rank carries 2 pawns with no defender at all: a2, b2.
The setup belongs to the ThroneScout family; read right to left it becomes position 884.
The engine's main line opens with f3.
Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #78Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-78
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