Winning blow: rook to f3 (f1·8)
c9-23339naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1250 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g2, queen h4, rook a1 f1, bishop e7, knight g5, pawn b2 c2 h3 a4 g4.
Black: king g8, queen c6, rook a8 f8, bishop d4, knight d7, pawn d3 a5 e6 g6 b7 f7.
11 white and 12 black pieces are on the board; the puzzle position arises after move 24.
The position in numbers
Black are ahead by 1 points of material (30 against 31; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g2, the black king on g8.
It is White to move on move 24, with 5 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 5 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: d, e, f.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
24. Rf3 Qxc2+ 25. Kh1 Qh2+ 26. Kxh2
Why it works
- Great move! rook to f3 keeps the pressure (#5).
- Well found: king to h1 (#4).
- Precise: king to h2 is the top choice (#3).
- You win a piece — the queen.
- If instead Qxc2+, then Kh1 and you stay on top.
Move by move
- 24. Rf3 — rook to f3
- Qxc2+ — queen to c2 (capture) with check
- 25. Kh1 — king to h1
- Qh2+ — queen to h2 with check
- 26. Kxh2 — king to h2 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
Blocking save
Block the check with tempo — and turn the game around.
The blocking save: you interpose a piece against the check — not passively, but with tempo, so the blocker creates a threat of its own. Such a block turns defense into attack. Whenever you are checked, compare all three replies — capture, move the king, interpose — and among the interpositions hunt for the one that counterattacks. The mistake is automatically stepping aside with the king when an active block would have turned the game around.
King evacuation
The king walks out of the danger zone on its own feet.
King evacuation: when the shelter collapses, the king walks out of the attack on his own feet — sometimes across half the board. A series of precise king moves carries him out of the firing zone, and the enemy attack dissolves. The signs: no direct defense works, but there is a route over unattacked squares to a quiet corner. Calculate the entire journey in advance — a king stranded halfway usually dies there.
About this position
These pieces come from starting position #619.
SP-619 · ThroneGuard — A central king (d or e) and two knights tucked onto inner files: the family that holds the standard array, SP-518.
The king starts on d1, the rooks on a1 and f1, the queen on c1.
The kingside rook already stands on f1, so castling short moves only the king, from d1 to g1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 241.
The engine's main line opens with d3.
Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #619Provenance
Mined from the project's engine self-play games.
Pack 009 · SP-619
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