Winning blow: queen to e4 (c6)
c9-23390naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen c6, rook d1 h1, bishop b2, knight e1, pawn a2 f2 b3 e3 d4 c5 h5.
Black: king d8, queen e4, rook b8 h8, knight d6 f8, pawn b6 e6 f6 a7 c7 f7.
13 white and 12 black pieces are on the board; the puzzle position arises after move 22.
The position in numbers
White are ahead by 1 points of material (32 against 31; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on d8.
It is White to move on move 22, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 6. Files fully open (no pawns of either colour): g — natural highways for the rooks and queen.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
22. Qxe4 Nxe4 23. Rh4 Ng5 24. d5 Rh6 25. dxe6+
Why it works
- Great move! queen to e4 keeps the pressure (+3.7).
- rook to h4 develops smoothly.
- A natural move: pawn to d5.
- Best move. pawn to e6 is exactly what the engine plays (+3.6).
- You reach a winning position (+3.6).
- If instead Nxe4, then Rh4 and you stay on top.
Move by move
- 22. Qxe4 — queen to e4 (capture)
- Nxe4 — knight to e4 (capture)
- 23. Rh4 — rook to h4
- Ng5 — knight to g5
- 24. d5 — pawn to d5
- Rh6 — rook to h6
- 25. dxe6+ — pawn to e6 (capture) with check
Types in this puzzle
Discovered check
The moving piece opens a check — and is free to grab anything meanwhile.
With a discovered check the moving piece unmasks a check from the piece standing behind it. While the king deals with the check, the piece that moved grabs whatever it likes, free of charge. Look for your long-range piece on a line with the enemy king, with exactly one of your own pieces in between. The rule: among all the ways to step aside, pick the one that captures or attacks the most expensive loot.
Remove the defender
Capture the guard first — then take what it protected.
Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.
Decoy
A sacrifice lures the king or a piece onto a fatal square.
A decoy is the mirror image of deflection: you sacrifice to drag the king or a piece onto a fatal square. The classic is a queen or rook sac whose capture pulls the king into a knight fork, a discovered check or mate. Find the square where the target will be hit, then find the offer it cannot refuse. Calculate to the very end — a decoy only works when the follow-up is forced.
About this position
These pieces come from starting position #449.
SP-449 · BastionGuard — Off-centre king (c/f), no knight on the a- or h-file.
The king starts on f1, the rooks on b1 and h1, the queen on g1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: d2.
The setup belongs to the BastionGuard family; read right to left it becomes position 699.
The engine's main line opens with c4.
Morozov Balance Index: 89 of 100 — class A — most balanced. Engine evaluation of the starting position: +14 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #449Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-449
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