Winning blow: queen to a5 (d2·2)
c9-23542naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1700 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen d2, rook h1, bishop f1, knight b1 d6, pawn a2 b2 h2 g3 c4 d4 e5.
Black: king c7, queen h6, rook c8 h8, bishop g8, knight f2 e3, pawn f4 c6 a7 d7 h7.
13 white and 12 black pieces are on the board; the puzzle position arises after move 20.
The position in numbers
Black are ahead by 3 points of material (30 against 33; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on c7.
It is White to move on move 20, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 5. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: f.
The White king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
20. Qa5+ Kb8 21. Qb4+ Kc7 22. Qb7+ Kd8 23. Qxc8+
Why it works
- Great move! queen to a5 keeps the pressure (#4).
- Well found: queen to b4 (#3).
- Precise: queen to b7 is the top choice (#2).
- Great move! queen to c8 keeps the pressure (#1).
- You win a piece — the rook.
- If instead Kb8, then Qb4+ and you stay on top.
Move by move
- 20. Qa5+ — queen to a5 with check
- Kb8 — king to b8
- 21. Qb4+ — queen to b4 with check
- Kc7 — king to c7
- 22. Qb7+ — queen to b7 with check
- Kd8 — king to d8
- 23. Qxc8+ — queen to c8 (capture) with check
Types in this puzzle
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
Check chase
Every move is a check — the king is chased into losing ground.
In a check chase every one of your moves is a check, so the opponent never gets a free second. The king is herded across the board until it loses a piece or walks into a decisive blow. Such lines are the easiest to calculate: each check allows only a handful of replies, so try them all. Make it a habit to start calculating any sharp position with the checks — they are the most forcing moves on the board.
About this position
These pieces come from starting position #78.
SP-78 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).
The king starts on d1, the rooks on c1 and h1, the queen on e1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.
The second rank carries 2 pawns with no defender at all: a2, b2.
The setup belongs to the ThroneScout family; read right to left it becomes position 884.
The engine's main line opens with f3.
Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #78Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-78
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