Winning blow: rook to h1 (f1·5)
c9-23777naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, rook f1 a3, knight d1 d2, pawn b2 c3 d4 f5 h6.
Black: king d8, queen h1, rook g3 a8, bishop e5, knight f6, pawn a5 d6 c7 f7.
10 white and 10 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
Black are ahead by 8 points of material (21 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on d8.
It is White to move on move 26, with 26 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): e, g — natural highways for the rooks and queen. Half-open for White: a.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26. Rxh1 Bf4 27. h7 Ke7 28. h8=R Rxh8 29. Rxh8
Why it works
- Great move! rook to h1 keeps the pressure (+2.5).
- pawn to h7 develops smoothly.
- A natural move: pawn to h8.
- Great move! rook to h8 keeps the pressure (+2.6).
- You win a piece — the queen.
- If instead Bf4, then h7 and you win the queen.
Move by move
- 26. Rxh1 — rook to h1 (capture)
- Bf4 — bishop to f4
- 27. h7 — pawn to h7
- Ke7 — king to e7
- 28. h8=R — pawn to h8
- Rxh8 — rook to h8 (capture)
- 29. Rxh8 — rook to h8 (capture)
Types in this puzzle
Clearance
Clear your own piece out of the way — with tempo — for the decisive blow.
Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Underpromotion
Promoting to a knight or rook — not a queen — is the only way to win.
Underpromotion means choosing a knight, rook or bishop instead of a queen — and winning precisely because of it. The usual hero is the knight, which delivers a check or a fork from the promotion square in a way no queen can. A rook is chosen when a fresh queen would produce stalemate. When your pawn reaches the last rank, never promote on autopilot — first ask what the knight can do.
About this position
These pieces come from starting position #795.
SP-795 · BastionGuard — King shifted to c or f, knights kept clear of the edges — 168 positions in all.
The king starts on c1, the rooks on a1 and f1, the queen on b1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the BastionGuard family; read right to left it becomes position 161.
The engine's main line opens with a4.
Morozov Balance Index: 83 of 100 — class A — most balanced. Engine evaluation of the starting position: +16 centipawns for White (depth 42, 400 000 000 nodes).
Explore position #795Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-795
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