Winning blow: knight to e5 (d3·14)
c9-23806naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b1, rook a1 h1, bishop b4, knight d3 e4, pawn b2 c2 g2 a3 h6.
Black: king c7, queen e5, rook h7 a8, bishop e7, knight c6, pawn a4 d4 g5 b7.
11 white and 10 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
Black are ahead by 5 points of material (24 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b1, the black king on c7.
It is White to move on move 26, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): e, f — natural highways for the rooks and queen. Half-open for White: d.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26. Nxe5 Nxe5 27. Bxe7 Rxe7 28. Ka2 Rh8 29. Nxg5
Why it works
- Great move! knight to e5 keeps the pressure (+3.4).
- Spot on — bishop to e7 (+3.4).
- A natural move: king to a2.
- Best move. knight to g5 is exactly what the engine plays (+3.5).
- You win a piece — the queen.
- If instead Nxe5, then Bxe7 and you win the queen.
Move by move
- 26. Nxe5 — knight to e5 (capture)
- Nxe5 — knight to e5 (capture)
- 27. Bxe7 — bishop to e7 (capture)
- Rxe7 — rook to e7 (capture)
- 28. Ka2 — king to a2
- Rh8 — rook to h8
- 29. Nxg5 — knight to g5 (capture)
Types in this puzzle
Overload
One defender guards two things — it cannot do both jobs.
Overloading exploits a defender with two jobs at once — guarding a piece and covering a mating square, for instance. It cannot do both: your first strike forces it to handle one duty and abandon the other. Find the overworked piece by asking what happens to each of its charges if it gets distracted. Then hit one target and collect the other — an overloaded defender only pretends to defend.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #554.
SP-554 · BastionGuard — A c- or f-file king and two knights on inner files (b–g).
The king starts on c1, the rooks on a1 and h1, the queen on g1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.
The pawn on c2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionGuard family; read right to left it becomes position 501.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 40 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +29 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #554Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-554
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