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Winning blow: bishop to h6 (e3·5)

Shuffle Rating 1290Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1290 ShuffleRating — club-player level.

White to move — find the best continuation

Position on the board

White: king f1, queen g3, rook h1 e2, bishop d1 e3, knight a1, pawn a2 c2 g2 h2 b3 d3 f5.

Black: king g8, queen c6, rook e8 h8, bishop c8 d8, knight a8 b8, pawn b6 f6 h6 a7 c7 d7 g7.

14 white and 15 black pieces are on the board; the puzzle position arises after move 13.

Solution & explanation

Main line

13. Bxh6 Rxh6 14. Rxe8+ Kh7 15. Rxd8

Why it works

  • Great move! bishop to h6 keeps the pressure (+4.8).
  • Well found: rook to e8 (+5.5).
  • Precise: rook to d8 is the top choice (+5.4).
  • You win a piece — the rook.
  • If instead Rxh6, then Rxe8+ and you win the rook.

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Development punish

Half the army still asleep — the attack breaks through.

Punishing lazy development: half of your opponent's army is asleep on its starting squares, which means you outnumber him where the fight is. Count not the pieces on the board but the pieces in play — if five or more of his pieces have never moved, look for a forcing attack. The sign is a development lead plus open lines toward his king. Strike immediately: give him two quiet moves and the advantage evaporates.

About this position

These pieces come from starting position #69.

SP-69 · BastionScout — Off-centre king plus a rim knight (a/h): 168 positions carry this shape.

The king starts on f1, the rooks on e1 and h1, the queen on g1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the BastionScout family; read right to left it becomes position 890.

The engine's main line opens with f4.

Morozov Balance Index: 47 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +27 centipawns for White (depth 48, 400 000 000 nodes).

Explore position #69

Provenance

Mined from the project's engine self-play games.

Pack 009 · SP-69

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