Mate in 3: pawn to h6 (g5)
c9-23981naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1760 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, rook g7, knight f3, pawn e2 g3 h3 g5.
Black: king b8, pawn h6.
7 white and 2 black pieces are on the board; the puzzle position arises after move 41.
The position in numbers
White are ahead by 11 points of material (12 against 1; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on b8.
It is White to move on move 41, with 25 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 1. Files fully open (no pawns of either colour): a, b, c, d, f — natural highways for the rooks and queen.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
41. gxh6 Ka8 42. h7 Kb8 43. h8=Q#
Why it works
- Best move. pawn to h6 is exactly what the engine plays (#2).
- pawn to h7 develops smoothly.
- Precise: pawn to h8 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Ka8, then h7 and you stay on top.
Move by move
- 41. gxh6 — pawn to h6 (capture)
- Ka8 — king to a8
- 42. h7 — pawn to h7
- Kb8 — king to b8
- 43. h8=Q# — pawn to h8 and it is checkmate
Types in this puzzle
Ladder mate
Two heavy pieces climb line by line, cutting off every retreat.
The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Passed pawn
Nothing can stop the passer — escort it to the last rank.
A passed pawn has no enemy pawns in front of it or on the neighboring files: only pieces can stop it. Check who can blockade the pawn or catch it with the king — if nobody can, the pawn is worth a whole piece. Push the passer with your pieces supporting it, and put your rook behind it. The beginner's mistake is shoving the pawn forward unprotected, straight into a capture.
About this position
These pieces come from starting position #127.
SP-127 · ThroneScout — A central king (d or e), but with a knight posted out on the a- or h-file.
The king starts on e1, the rooks on c1 and f1, the queen on b1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
The pawn on d2, e2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the ThroneScout family; read right to left it becomes position 832.
The engine's main line opens with f4.
Morozov Balance Index: 61 of 100 — class B — balanced. Engine evaluation of the starting position: +23 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #127Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-127
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