Mate in 3: queen to h7 (h4·3)
c9-24007naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1760 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen h4, rook d1 h3, bishop b1 c3, knight c1 c5, pawn a2 g2 f3 d4.
Black: king f7, bishop b7, knight c4, pawn e4 f5 g6 a7 e7.
12 white and 8 black pieces are on the board; the puzzle position arises after move 25.
The position in numbers
White are ahead by 24 points of material (35 against 11; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on f7.
It is White to move on move 25, with 51 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): b, c, h — natural highways for the rooks and queen. Half-open for White: e.
White hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
25. Qh7+ Kf6 26. Qh8+ Kf7 27. Rh7#
Why it works
- Best move. queen to h7 is exactly what the engine plays (#2).
- Spot on — queen to h8 (#1).
- Precise: rook to h7 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kf6, then Qh8+ and you stay on top.
Move by move
- 25. Qh7+ — queen to h7 with check
- Kf6 — king to f6
- 26. Qh8+ — queen to h8 with check
- Kf7 — king to f7
- 27. Rh7# — rook to h7 and it is checkmate
Types in this puzzle
Ladder mate
Two heavy pieces climb line by line, cutting off every retreat.
The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Clearance
Clear your own piece out of the way — with tempo — for the decisive blow.
Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.
About this position
These pieces come from starting position #160.
SP-160 · BastionGuard — Both knights begin inside the board while the king stands on c or f; a position and its mirror twin share this family.
The king starts on f1, the rooks on d1 and h1, the queen on g1.
The queenside rook already stands on d1, so castling long moves only the king, from f1 to c1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the BastionGuard family; read right to left it becomes position 799.
The engine's main line opens with f3.
Morozov Balance Index: 9 of 100 — class D — largest edge. Engine evaluation of the starting position: +44 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #160Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-160
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads