Winning blow: bishop to d2 (c3·2)
c9-24018naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b1, queen b2, bishop c3, knight c2, pawn g2 b3 f3 g3 a4 c4.
Black: king c8, queen g5, rook d2, bishop g8, knight f7, pawn f4 a5 b6 h7.
10 white and 9 black pieces are on the board; the puzzle position arises after move 32.
The position in numbers
Black are ahead by 3 points of material (21 against 24; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b1, the black king on c8.
It is White to move on move 32, with 25 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for White: h.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
32. Bxd2 Qxg3 33. Qf6 Qg6 34. Qxg6 hxg6 35. Bxf4
Why it works
- Great move! bishop to d2 keeps the pressure (+3.7).
- queen to f6 develops smoothly.
- Precise: queen to g6 is the top choice (+4.0).
- Great move! bishop to f4 keeps the pressure (+3.8).
- You win a piece — the queen.
- If instead Qxg3, then Qf6 and you win the rook.
Move by move
- 32. Bxd2 — bishop to d2 (capture)
- Qxg3 — queen to g3 (capture)
- 33. Qf6 — queen to f6
- Qg6 — queen to g6
- 34. Qxg6 — queen to g6 (capture)
- hxg6 — pawn to g6 (capture)
- 35. Bxf4 — bishop to f4 (capture)
Types in this puzzle
Relative pin
A piece shields a more valuable one behind it — moving it loses material.
In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Simplification
Trade the heavy pieces and steer into a won endgame.
Simplification is how you convert an advantage: by trading queens and rooks you extinguish the counterplay and steer the game into a won endgame. The rule is simple — the side with extra material trades pieces but keeps pawns. Look for exchanges once the material is already won and your opponent is still rattling threats. The mistake is avoiding the queen trade and letting him muddy the water forever.
About this position
These pieces come from starting position #876.
SP-876 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).
The king starts on d1, the rooks on c1 and e1, the queen on a1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.
One second-rank pawn starts with no defender at all: g2.
The setup belongs to the ThroneScout family; read right to left it becomes position 92.
The engine's main line opens with f3.
Morozov Balance Index: 18 of 100 — class D — largest edge. Engine evaluation of the starting position: +38 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #876Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-876
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