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Winning blow: bishop to d6 (c5·5)

Shuffle Rating 1430Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1430 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e1, queen c8, rook a1 f1, bishop b1 c5, knight c1, pawn a2 b2 d2 e2 h2 c4.

Black: king e7, queen g5, rook a8 f8, bishop b8 g8, knight h8, pawn g3 f5 d6 f6 a7 c7 h7.

13 white and 14 black pieces are on the board; the puzzle position arises after move 10.

The position in numbers

Black are ahead by 1 points of material (34 against 35; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e1, the black king on e7.

It is White to move on move 10, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: f, g.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

10. Bxd6+ cxd6 11. Qb7+ Kd8 12. Bxf5 Rf7 13. Qxa8

Why it works

  • Great move! bishop to d6 keeps the pressure (+4.7).
  • Well found: queen to b7 (+4.8).
  • Precise: bishop to f5 is the top choice (+5.1).
  • Best move. queen to a8 is exactly what the engine plays (+5.2).
  • You win a piece — the rook.
  • If instead cxd6, then Qb7+ and you stay on top.

Move by move

  • 10. Bxd6+ — bishop to d6 (capture) with check
  • cxd6 — pawn to d6 (capture)
  • 11. Qb7+ — queen to b7 with check
  • Kd8 — king to d8
  • 12. Bxf5 — bishop to f5 (capture)
  • Rf7 — rook to f7
  • 13. Qxa8 — queen to a8 (capture)

Types in this puzzle

First-rank tactic

Pieces still on their starting rank become targets of a first-rank strike.

The first-rank tactic: enemy pieces that never left their starting rank become targets themselves. Standing shoulder to shoulder, they block each other and are often defended by nobody. Look for a strike along the first or eighth rank — a rook or queen that breaks through harvests the undeveloped pieces. The mistake is treating the back rank as a safe "rear area": in Chess960 it can be the most vulnerable place on the board.

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Development punish

Half the army still asleep — the attack breaks through.

Punishing lazy development: half of your opponent's army is asleep on its starting squares, which means you outnumber him where the fight is. Count not the pieces on the board but the pieces in play — if five or more of his pieces have never moved, look for a forcing attack. The sign is a development lead plus open lines toward his king. Strike immediately: give him two quiet moves and the advantage evaporates.

About this position

These pieces come from starting position #620.

SP-620 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.

The king starts on e1, the rooks on a1 and f1, the queen on d1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.

The second rank carries 2 pawns with no defender at all: b2, g2.

The setup belongs to the ThroneScout family; read right to left it becomes position 252.

The engine's main line opens with f4.

Morozov Balance Index: 1 of 100 — class D — largest edge. Engine evaluation of the starting position: +63 centipawns for White (depth 43, 400 000 000 nodes).

In 50 self-play games White scored 62.0% (95% CI 48.2–74.1%).

Explore position #620

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-620

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