Attack on the uncastled king: queen to e8 (e1·6)
c9-24076naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
A fork made possible by the Chess960 piece placement.
Uncastled king: the enemy king is stuck in the centre — punish it before it castles.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
An uncastled king in the centre is a standing target. Look for ways to open the central files and diagonals against it with checks and threats before it can shelter — every tempo the king spends in the middle is a chance for a combination.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen e1, rook h3 g6, bishop b1, pawn a2 d2 f2 g2 b3 c4 h4 d5.
Black: king g8, queen b2, rook g7 c8, knight b7 d8, pawn c5 f5 h5 b6 a7 d7.
13 white and 12 black pieces are on the board; the puzzle position arises after move 21.
The position in numbers
Black are ahead by 1 points of material (30 against 31; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g8.
It is White to move on move 21, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 8 pawns, Black 6. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
21. Qe8+ Kh7 22. Rxg7+ Qxg7 23. Bxf5+ Qg6 24. Qxg6+
Why it works
- Best move. queen to e8 is exactly what the engine plays (#4).
- Spot on — rook to g7 (#3).
- Precise: bishop to f5 is the top choice (#2).
- Best move. queen to g6 is exactly what the engine plays (#1).
- You win a piece — the queen.
- If instead Kh7, then Rxg7+ and you win the rook.
Move by move
- 21. Qe8+ — queen to e8 with check
- Kh7 — king to h7
- 22. Rxg7+ — rook to g7 (capture) with check
- Qxg7 — queen to g7 (capture)
- 23. Bxf5+ — bishop to f5 (capture) with check
- Qg6 — queen to g6
- 24. Qxg6+ — queen to g6 (capture) with check
Types in this puzzle
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #432.
SP-432 · RampartGuard — King on the wing (b/g) with both knights on inner files.
The king starts on g1, the rooks on c1 and h1, the queen on f1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: d2.
The setup belongs to the RampartGuard family; read right to left it becomes position 719.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 95 of 100 — class A — most balanced. Engine evaluation of the starting position: +3 centipawns for White (depth 46, 400 000 000 nodes).
In 50 self-play games White scored 54.0% (95% CI 40.4–67.0%).
Explore position #432Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-432
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