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Mate in 3: knight to g6 (f4)

Shuffle Rating 1760Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1760 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, queen g4, rook e1 g2, bishop e4 f6, knight f4, pawn a2 f2 h2 b5 c5 f5.

Black: king g8, queen d7, rook b8, knight g6, pawn a5 d5 b6 c6 h6 f7.

13 white and 10 black pieces are on the board; the puzzle position arises after move 21.

The position in numbers

White are ahead by 11 points of material (34 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f1, the black king on g8.

It is White to move on move 21, with 51 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 6. Files fully open (no pawns of either colour): e, g — natural highways for the rooks and queen. Half-open for White: d.

White hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

21. Nxg6 h5 22. Ne7+ Kf8 23. Qg8#

Why it works

  • Best move. knight to g6 is exactly what the engine plays (#2).
  • Spot on — knight to e7 (#1).
  • Precise: queen to g8 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead h5, then Ne7+ and you win the knight.

Move by move

  • 21. Nxg6 — knight to g6 (capture)
  • h5 — pawn to h5
  • 22. Ne7+ — knight to e7 with check
  • Kf8 — king to f8
  • 23. Qg8# — queen to g8 and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

About this position

These pieces come from starting position #304.

SP-304 · BastionScout — A knight on the a- or h-file, king on c or f — the mirror twin lands here as well.

The king starts on f1, the rooks on e1 and g1, the queen on d1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the BastionScout family; read right to left it becomes position 367.

The engine's main line opens with c4.

Morozov Balance Index: 40 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +29 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #304

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-304

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