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Winning blow: rook to g7 (h7·2)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king a2, queen f4, rook h7, bishop d3, knight e4, pawn c2 d2 f5 f7.

Black: king c7, queen b4, rook g7 d8, bishop a4, knight d6, pawn a5 b6 c6 d7.

9 white and 10 black pieces are on the board; the puzzle position arises after move 30.

The position in numbers

Black are ahead by 5 points of material (24 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on a2, the black king on c7.

It is White to move on move 30, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): e, g, h — natural highways for the rooks and queen. Half-open for White: a, b.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

30. Rxg7 Bxc2 31. Qxd6+ Qxd6 32. Nxd6 Kxd6 33. Bxc2

Why it works

  • Great move! rook to g7 keeps the pressure (+3.9).
  • Spot on — queen to d6 (+3.7).
  • Strong! knight to d6 is the sharp choice (+3.8).
  • Great move! bishop to c2 keeps the pressure (+4.8).
  • You win a piece — the queen.
  • If instead Bxc2, then Qxd6+ and you win the rook.

Move by move

  • 30. Rxg7 — rook to g7 (capture)
  • Bxc2 — bishop to c2 (capture)
  • 31. Qxd6+ — queen to d6 (capture) with check
  • Qxd6 — queen to d6 (capture)
  • 32. Nxd6 — knight to d6 (capture)
  • Kxd6 — king to d6 (capture)
  • 33. Bxc2 — bishop to c2 (capture)

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Simplification

Trade the heavy pieces and steer into a won endgame.

Simplification is how you convert an advantage: by trading queens and rooks you extinguish the counterplay and steer the game into a won endgame. The rule is simple — the side with extra material trades pieces but keeps pawns. Look for exchanges once the material is already won and your opponent is still rattling threats. The mistake is avoiding the queen trade and letting him muddy the water forever.

Trapped piece

The attacked piece has no safe square — it is caught.

Trapping a piece means the attacked piece has no safe square left — it simply perishes. Do not chase it around; build a cage instead: cut off the escape squares with pawns and pieces first, and attack last. The typical victim has wandered deep into your camp or is stuck at the edge of the board, where its mobility is tiny. And always check the way home for your own raiders — or the trapped piece will be yours.

About this position

These pieces come from starting position #766.

SP-766 · RampartGuard — Both knights begin on inner files while the king sits on the wing (b/g); mirror twins stay together in this family.

The king starts on b1, the rooks on a1 and e1, the queen on h1.

From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.

The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.

One second-rank pawn starts with no defender at all: d2.

The setup belongs to the RampartGuard family; read right to left it becomes position 388.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 21 of 100 — class D — largest edge. Engine evaluation of the starting position: +36 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #766

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-766

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