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Mate in 3: bishop to d2 (h6)

Shuffle Rating 1630Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1630 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b1, queen c6, rook d1, bishop g2 h6, knight h1, pawn b2 c2 b5.

Black: king a5, rook b7, bishop e5 g8, knight c7 f7, pawn d6 g6 a7 h7.

9 white and 10 black pieces are on the board; the puzzle position arises after move 28.

The position in numbers

White are ahead by 5 points of material (26 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b1, the black king on a5.

It is White to move on move 28, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 3 pawns, Black 4. Files fully open (no pawns of either colour): e, f — natural highways for the rooks and queen. Half-open for White: a, d, g, h.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

28. Bd2+ Bc3 29. Bxc3+ Ka4 30. Qc4#

Why it works

  • Great move! bishop to d2 keeps the pressure (#2).
  • Spot on — bishop to c3 (#1).
  • Precise: queen to c4 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Bc3, then Bxc3+ and you win the bishop.

Move by move

  • 28. Bd2+ — bishop to d2 with check
  • Bc3 — bishop to c3
  • 29. Bxc3+ — bishop to c3 (capture) with check
  • Ka4 — king to a4
  • 30. Qc4# — queen to c4 and it is checkmate

Types in this puzzle

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Discovered attack

A piece steps aside and opens a second attack from the piece behind it.

A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.

About this position

These pieces come from starting position #350.

SP-350 · BastionScout — The king starts one file off-centre, on c or f, and a knight begins in a corner.

The king starts on c1, the rooks on b1 and e1, the queen on d1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the BastionScout family; read right to left it becomes position 324.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 72 of 100 — class B — balanced. Engine evaluation of the starting position: +20 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #350

Provenance

Mined from the project's engine self-play games.

Pack 012 · SP-350

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