♚Open in the app

Winning blow: queen to f1 (c1)

Shuffle Rating 1700Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1700 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen c1, rook e4, bishop a1, knight e3 b5, pawn a2 c2 h2 d3 g3 b4 e5.

Black: king f7, queen c8, rook e8 g8, bishop h8, knight b8, pawn b6 d6 a7 c7 g7 h7.

13 white and 12 black pieces are on the board; the puzzle position arises after move 15.

The position in numbers

Black are ahead by 1 points of material (30 against 31; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on f7.

It is White to move on move 15, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 6. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

15. Qf1+ Ke7 16. exd6+ Kd8 17. dxc7+ Qxc7 18. Nxc7

Why it works

  • Great move! queen to f1 keeps the pressure (+9.1).
  • Well found: pawn to d6 (+9.5).
  • Strong! pawn to c7 is the sharp choice (+9.4).
  • Great move! knight to c7 keeps the pressure (+9.7).
  • You win a piece — the queen.
  • If instead Ke7, then exd6+ and you stay on top.

Move by move

  • 15. Qf1+ — queen to f1 with check
  • Ke7 — king to e7
  • 16. exd6+ — pawn to d6 (capture) with check
  • Kd8 — king to d8
  • 17. dxc7+ — pawn to c7 (capture) with check
  • Qxc7 — queen to c7 (capture)
  • 18. Nxc7 — knight to c7 (capture)

Types in this puzzle

Discovered attack

A piece steps aside and opens a second attack from the piece behind it.

A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.

Double check

Two pieces give check at once — only a king move can answer.

A double check is check from two pieces at once: the one that moved and the one it unveiled. Blocking or capturing is useless against two checks — only a king move helps. Look for a discovered check where the front piece can give check as well. It is the most forcing move in chess: you may even hang your queen with it, because nobody has time to take her.

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

About this position

These pieces come from starting position #19.

SP-19 · BastionGuard — The king starts one file off-centre, on c or f, with neither knight in a corner.

The king starts on f1, the rooks on e1 and g1, the queen on c1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The second rank carries 2 pawns with no defender at all: a2, h2.

The setup belongs to the BastionGuard family; read right to left it becomes position 931.

The engine's main line opens with g3.

Morozov Balance Index: 37 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +30 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #19

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-19

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: