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Winning blow: rook to g5 (g3·2)

Shuffle Rating 1700Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1700 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b1, queen e4, rook f1 g3, bishop d2, knight d5, pawn b2 b3 d3 h3 a4 f4 h5.

Black: king g8, queen d8, rook b8 f8, bishop d4 d7, knight h4, pawn e5 g5 a6 b7.

13 white and 11 black pieces are on the board; the puzzle position arises after move 23.

The position in numbers

Material is level — 32 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on b1, the black king on g8.

It is White to move on move 23, with 47 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 4. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen. Half-open for White: e, g.

Black hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

23. Rxg5+ Qxg5 24. fxg5 Rxf1+ 25. Ka2 Bf5 26. Qxh4

Why it works

  • Great move! rook to g5 keeps the pressure (+3.3).
  • Well found: pawn to g5 (+4.0).
  • Strong! king to a2 is the sharp choice (+4.0).
  • Best move. queen to h4 is exactly what the engine plays (+3.9).
  • You win a piece — the queen.
  • If instead Qxg5, then fxg5 and you win the queen.

Move by move

  • 23. Rxg5+ — rook to g5 (capture) with check
  • Qxg5 — queen to g5 (capture)
  • 24. fxg5 — pawn to g5 (capture)
  • Rxf1+ — rook to f1 (capture) with check
  • 25. Ka2 — king to a2
  • Bf5 — bishop to f5
  • 26. Qxh4 — queen to h4 (capture)

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Discovered attack

A piece steps aside and opens a second attack from the piece behind it.

A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

About this position

These pieces come from starting position #185.

SP-185 · BastionScout — King shifted to c or f, with a knight committed to the corner from move one.

The king starts on f1, the rooks on b1 and g1, the queen on h1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the BastionScout family; read right to left it becomes position 777.

The engine's main line opens with g4.

Morozov Balance Index: 47 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +27 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #185

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-185

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