Winning blow: rook to f5 (f4·3)
c9-24505naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1560 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen h4, rook f4 d7, knight f3, pawn a2 e2 f2 b3 c4.
Black: king f8, queen g6, rook b8 h8, bishop b7, knight f5, pawn a3 c5 b6 h6.
10 white and 10 black pieces are on the board; the puzzle position arises after move 29.
The position in numbers
Black are ahead by 2 points of material (27 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on f8.
It is White to move on move 29, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): d, g — natural highways for the rooks and queen. Half-open for White: h.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
29. Rxf5+ Kg8 30. Rf6 Qg7 31. Rxg7+
Why it works
- Great move! rook to f5 keeps the pressure (#7).
- Well found: rook to f6 (#6).
- Strong! rook to g7 is the sharp choice (#5).
- You win a piece — the queen.
- If instead Kg8, then Rf6 and you win the knight.
Move by move
- 29. Rxf5+ — rook to f5 (capture) with check
- Kg8 — king to g8
- 30. Rf6 — rook to f6
- Qg7 — queen to g7
- 31. Rxg7+ — rook to g7 (capture) with check
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Remove the defender
Capture the guard first — then take what it protected.
Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.
Overload
One defender guards two things — it cannot do both jobs.
Overloading exploits a defender with two jobs at once — guarding a piece and covering a mating square, for instance. It cannot do both: your first strike forces it to handle one duty and abandon the other. Find the overworked piece by asking what happens to each of its charges if it gets distracted. Then hit one target and collect the other — an overloaded defender only pretends to defend.
About this position
These pieces come from starting position #468.
SP-468 · BastionGuard — King off-centre on c or f with both knights on inner files.
The king starts on f1, the rooks on a1 and g1, the queen on h1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.
The pawn on e2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionGuard family; read right to left it becomes position 686.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 83 of 100 — class A — most balanced. Engine evaluation of the starting position: +16 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #468Provenance
Mined from the project's engine self-play games.
Pack 011 · SP-468
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