Winning blow: pawn to d6 (e5·14)
c9-24572naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
A fork made possible by the Chess960 piece placement.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1560 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen d2, rook a1 f1, bishop h1 f2, knight f3, pawn a2 b2 c2 h2 g3 f4 e5.
Black: king c7, queen e6, rook a8 f8, bishop d7 g7, knight c6 e7, pawn a5 f5 d6 g6 h6 b7.
14 white and 14 black pieces are on the board; the puzzle position arises after move 15.
The position in numbers
Black are ahead by 2 points of material (35 against 37; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on c7.
It is White to move on move 15, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: d.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
15. exd6+ Qxd6 16. Bb6+ Kxb6 17. Qxd6
Why it works
- Great move! pawn to d6 keeps the pressure (+4.4).
- Well found: bishop to b6 (+4.6).
- Strong! queen to d6 is the sharp choice (+4.8).
- You win a piece — the queen.
- If instead Qxd6, then Bb6+ and you stay on top.
Move by move
- 15. exd6+ — pawn to d6 (capture) with check
- Qxd6 — queen to d6 (capture)
- 16. Bb6+ — bishop to b6 with check
- Kxb6 — king to b6 (capture)
- 17. Qxd6 — queen to d6 (capture)
Types in this puzzle
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Zwischenzug
Before the obvious recapture — an in-between move that wins more.
A zwischenzug means refusing the obvious reply — usually a recapture — and playing a stronger move with tempo first. Typically it is a check or a deadly threat the opponent must answer, after which you calmly take what was hanging anyway. The sign: inside a sequence of exchanges you own a check or a threat that will not run away. Whenever a line looks forced, ask what poison you can slip in between the moves.
Winning exchange
A forced series of captures on one square ends in your favour.
A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.
About this position
These pieces come from starting position #635.
SP-635 · BastionGuard — Off-centre king (c/f), no knight on the a- or h-file.
The king starts on c1, the rooks on a1 and f1, the queen on d1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the BastionGuard family; read right to left it becomes position 225.
The engine's main line opens with g4.
Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #635Provenance
Mined from the project's engine self-play games.
Pack 011 · SP-635
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