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Winning blow: bishop to g7 (h6·6)

Shuffle Rating 1290Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1290 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, rook g2, bishop b1 h6, knight e3, pawn a2 b3 f3 h4.

Black: king h8, rook e8, bishop c5 f7, knight c8, pawn b4 d5 h5 f6 e7.

9 white and 10 black pieces are on the board; the puzzle position arises after move 26.

The position in numbers

Black are ahead by 1 points of material (18 against 19; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on h8.

It is White to move on move 26, with 29 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): c, g — natural highways for the rooks and queen. Half-open for White: d, e.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

26. Bg7+ Kg8 27. Bxf6+ Bg6 28. Rxg6+

Why it works

  • Best move. bishop to g7 is exactly what the engine plays (+3.5).
  • Spot on — bishop to f6 (+4.6).
  • Strong! rook to g6 is the sharp choice (+4.8).
  • You win a piece — the bishop.
  • If instead Kg8, then Bxf6+ and you stay on top.

Move by move

  • 26. Bg7+ — bishop to g7 with check
  • Kg8 — king to g8
  • 27. Bxf6+ — bishop to f6 (capture) with check
  • Bg6 — bishop to g6
  • 28. Rxg6+ — rook to g6 (capture) with check

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Discovered check

The moving piece opens a check — and is free to grab anything meanwhile.

With a discovered check the moving piece unmasks a check from the piece standing behind it. While the king deals with the check, the piece that moved grabs whatever it likes, free of charge. Look for your long-range piece on a line with the enemy king, with exactly one of your own pieces in between. The rule: among all the ways to step aside, pick the one that captures or attacks the most expensive loot.

Check chase

Every move is a check — the king is chased into losing ground.

In a check chase every one of your moves is a check, so the opponent never gets a free second. The king is herded across the board until it loses a piece or walks into a decisive blow. Such lines are the easiest to calculate: each check allows only a handful of replies, so try them all. Make it a habit to start calculating any sharp position with the checks — they are the most forcing moves on the board.

About this position

These pieces come from starting position #72.

SP-72 · BastionScout — King off-centre on c or f with a knight starting on the rim (a/h).

The king starts on f1, the rooks on d1 and h1, the queen on g1.

The queenside rook already stands on d1, so castling long moves only the king, from f1 to c1.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

One second-rank pawn starts with no defender at all: b2.

The setup belongs to the BastionScout family; read right to left it becomes position 893.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 20 of 100 — class D — largest edge. Engine evaluation of the starting position: +37 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #72

Provenance

Mined from the project's engine self-play games.

Pack 009 · SP-72

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