Winning blow: bishop to h6 (e3·7)
c9-24728naming tag (square·N)The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1390 ShuffleRating — club-player level.
White to move — find the best continuation
Position on the board
White: king c1, queen h7, rook h1, bishop e3, pawn a2 b3 c4 c5 g6.
Black: king f8, queen e6, rook f3 g7, pawn a5 e5 c6.
9 white and 7 black pieces are on the board; the puzzle position arises after move 36.
Solution & explanation
Main line
36. Bh6 Qf6 37. Qh8+ Ke7 38. Qxg7+ Qxg7 39. Bxg7
Why it works
- Great move! bishop to h6 keeps the pressure (+5.9).
- Spot on — queen to h8 (+6.0).
- Precise: queen to g7 is the top choice (+5.9).
- Great move! bishop to g7 keeps the pressure (+6.0).
- You win a piece — the queen.
- If instead Qf6, then Qh8+ and you stay on top.
Types in this puzzle
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Simplification
Trade the heavy pieces and steer into a won endgame.
Simplification is how you convert an advantage: by trading queens and rooks you extinguish the counterplay and steer the game into a won endgame. The rule is simple — the side with extra material trades pieces but keeps pawns. Look for exchanges once the material is already won and your opponent is still rattling threats. The mistake is avoiding the queen trade and letting him muddy the water forever.
Absolute pin
A piece is pinned against its king — it cannot legally move.
An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.
About this position
These pieces come from starting position #411.
SP-411 · BastionGuard — King shifted to c or f, knights kept clear of the edges — 168 positions in all.
The king starts on f1, the rooks on a1 and g1, the queen on b1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the BastionGuard family; read right to left it becomes position 737.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 31 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +32 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #411Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-411
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