Winning blow: rook to e3 (e1·11)
c9-24894naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen g4, rook e1 a8, pawn b2 f2 h2 b3 e6.
Black: king e7, queen f6, rook g8, bishop f8, knight c6, pawn e3 g5 g6 c7 d7.
9 white and 10 black pieces are on the board; the puzzle position arises after move 25.
The position in numbers
Black are ahead by 1 points of material (24 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on e7.
It is White to move on move 25, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): a — natural highways for the rooks and queen. Half-open for White: c, d, g.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
25. Rxe3 dxe6 26. Qc4 Kd7 27. Rd3+ Bd6 28. Rxg8
Why it works
- Great move! rook to e3 keeps the pressure (+4.3).
- queen to c4 develops smoothly.
- Precise: rook to d3 is the top choice (+4.9).
- Great move! rook to g8 keeps the pressure (+4.8).
- You win a piece — the rook.
- If instead dxe6, then Qc4 and you stay on top.
Move by move
- 25. Rxe3 — rook to e3 (capture)
- dxe6 — pawn to e6 (capture)
- 26. Qc4 — queen to c4
- Kd7 — king to d7
- 27. Rd3+ — rook to d3 with check
- Bd6 — bishop to d6
- 28. Rxg8 — rook to g8 (capture)
Types in this puzzle
Relative pin
A piece shields a more valuable one behind it — moving it loses material.
In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Mate defense
Mate is threatened — parry it and stay on top.
Mate defense: your opponent is one move from mating you — but it is your turn, and that changes everything. Find the defense that kills the mating threat while keeping your advantage: often a check or a counter-threat that leaves no time for the mate. First name the exact square where the mate would land — otherwise you are defending blind. The mistake is playing a "defensive" move that does not actually remove the threat.
About this position
These pieces come from starting position #278.
SP-278 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.
The king starts on d1, the rooks on b1 and g1, the queen on h1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.
The second rank carries 2 pawns with no defender at all: a2, f2.
The setup belongs to the ThroneScout family; read right to left it becomes position 582.
The engine's main line opens with Nb3, bringing the knight out to b3.
Morozov Balance Index: 83 of 100 — class A — most balanced. Engine evaluation of the starting position: +16 centipawns for White (depth 42, 400 000 000 nodes).
Explore position #278Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-278
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