Winning blow: pawn to d4 (d2·3)
c9-25124naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1250 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen h5, rook f2 h3, knight c3, pawn a2 d2 b3 e3 g4 h4 f5.
Black: king g7, queen c6, rook f8 h8, knight e5, pawn c5 g5 d6 f6 h6 a7 e7.
12 white and 12 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
Material is level — 29 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on g1, the black king on g7.
It is White to move on move 26, with 31 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: c.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26. d4 cxd4 27. exd4 Rfg8 28. dxe5
Why it works
- Great move! pawn to d4 keeps the pressure (+3.1).
- Well found: pawn to d4 (+3.4).
- Strong! pawn to e5 is the sharp choice (+3.5).
- You win a piece — the knight.
- If instead cxd4, then exd4 and you stay on top.
Move by move
- 26. d4 — pawn to d4
- cxd4 — pawn to d4 (capture)
- 27. exd4 — pawn to d4 (capture)
- Rfg8 — rook to g8
- 28. dxe5 — pawn to e5 (capture)
Types in this puzzle
Quiet move
No check, no capture — yet this modest move decides the game.
A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?
About this position
These pieces come from starting position #19.
SP-19 · BastionGuard — The king starts one file off-centre, on c or f, with neither knight in a corner.
The king starts on f1, the rooks on e1 and g1, the queen on c1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The second rank carries 2 pawns with no defender at all: a2, h2.
The setup belongs to the BastionGuard family; read right to left it becomes position 931.
The engine's main line opens with g3.
Morozov Balance Index: 37 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +30 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #19Provenance
Mined from the project's engine self-play games.
Pack 009 · SP-19
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