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Winning blow: queen to g4 (b4)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen b4, rook b1 d1, bishop a1, knight e3, pawn f2 h2 c3 g3 c5 d5.

Black: king c8, queen b5, rook d8 f8, bishop h8, knight b7 c7, pawn a6 g6 e7 h7.

12 white and 11 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

Black are ahead by 1 points of material (31 against 32; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on c8.

It is White to move on move 22, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): b — natural highways for the rooks and queen. Half-open for White: a, e.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. Qg4+ Qd7 23. Qxd7+ Rxd7 24. c6 Nc5 25. cxd7+

Why it works

  • Great move! queen to g4 keeps the pressure (+3.2).
  • Spot on — queen to d7 (+3.4).
  • Strong! pawn to c6 is the sharp choice (+3.4).
  • Great move! pawn to d7 keeps the pressure (+3.5).
  • You win a piece — the queen.
  • If instead Qd7, then Qxd7+ and you win the queen.

Move by move

  • 22. Qg4+ — queen to g4 with check
  • Qd7 — queen to d7
  • 23. Qxd7+ — queen to d7 (capture) with check
  • Rxd7 — rook to d7 (capture)
  • 24. c6 — pawn to c6
  • Nc5 — knight to c5
  • 25. cxd7+ — pawn to d7 (capture) with check

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Discovered attack

A piece steps aside and opens a second attack from the piece behind it.

A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.

About this position

These pieces come from starting position #723.

SP-723 · BastionGuard — King shifted to c or f, knights kept clear of the edges — 168 positions in all.

The king starts on c1, the rooks on b1 and g1, the queen on e1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the BastionGuard family; read right to left it becomes position 419.

The engine's main line opens with g3.

Morozov Balance Index: 43 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +28 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #723

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-723

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