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Winning blow: bishop to c7 (a5·2)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, bishop a5, knight f5, pawn a2 e3 f4 b5.

Black: king g8, rook c7, bishop f6, knight g6, pawn c4 a7 g7.

7 white and 7 black pieces are on the board; the puzzle position arises after move 31.

The position in numbers

Black are ahead by 4 points of material (10 against 14; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f1, the black king on g8.

It is White to move on move 31, with 22 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): d, h — natural highways for the rooks and queen. Half-open for White: c, g.

The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

31. Bxc7 Kf7 32. Nd6+ Ke6 33. f5+ Kd7 34. Nxc4

Why it works

  • Great move! bishop to c7 keeps the pressure (+3.1).
  • Spot on — knight to d6 (+3.6).
  • Precise: pawn to f5 is the top choice (+3.7).
  • Best move. knight to c4 is exactly what the engine plays (+3.5).
  • You win a piece — the rook.
  • If instead Kf7, then Nd6+ and you win the rook.

Move by move

  • 31. Bxc7 — bishop to c7 (capture)
  • Kf7 — king to f7
  • 32. Nd6+ — knight to d6 with check
  • Ke6 — king to e6
  • 33. f5+ — pawn to f5 with check
  • Kd7 — king to d7
  • 34. Nxc4 — knight to c4 (capture)

Types in this puzzle

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Breakthrough

A pawn sacrifice tears the chain open and lets a passer through.

A breakthrough is a pawn sacrifice that rips the opponent's chain open and creates an unstoppable passer. Look for it where the pawns are locked against each other: often two pawns are given up so the third one slips through. Check the square rule — can the enemy king catch the new passer? If not, sacrifice with confidence; the classic error is breaking through while his king stands right there eating everything.

About this position

These pieces come from starting position #385.

SP-385 · RampartGuard — The king starts out on a wing file, b or g, with neither knight in a corner.

The king starts on g1, the rooks on c1 and h1, the queen on b1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The pawn on f2 is defended by the king alone — the classic soft spot of the standard setup.

The setup belongs to the RampartGuard family; read right to left it becomes position 763.

The engine's main line opens with b4.

Morozov Balance Index: 89 of 100 — class A — most balanced. Engine evaluation of the starting position: +14 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #385

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-385

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