Winning blow: knight to f5 (e3·21)
c9-25743naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1390 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f2, rook e4, knight d3 e3, pawn e2 f3 g3 c5.
Black: king f7, rook g8, knight b3 b5, pawn g5 f6 d7 e7.
8 white and 8 black pieces are on the board; the puzzle position arises after move 27.
The position in numbers
Material is level — 15 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on f2, the black king on f7.
It is White to move on move 27, with 31 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): a, b, h — natural highways for the rooks and queen. Half-open for White: d.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
27. Nf5 Rh8 28. Rb4 Rh2+ 29. Ke3 Nc3 30. Rxb3
Why it works
- Great move! knight to f5 keeps the pressure (+3.3).
- Well found: rook to b4 (+3.6).
- A natural move: king to e3.
- Great move! rook to b3 keeps the pressure (+3.5).
- You win a piece — the knight.
- If instead Rh8, then Rb4 and you stay on top.
Move by move
- 27. Nf5 — knight to f5
- Rh8 — rook to h8
- 28. Rb4 — rook to b4
- Rh2+ — rook to h2 with check
- 29. Ke3 — king to e3
- Nc3 — knight to c3
- 30. Rxb3 — rook to b3 (capture)
Types in this puzzle
Rook fork
The rook attacks two targets along rank and file at the same time.
A rook fork attacks two targets from one square — one along the file, the other along the rank. Look for enemy pieces standing at a right angle to each other, both visible from a single safe square. This is bread and butter in endgames, where a rook check picks up loose pieces and pawns along the way. Test every rook check you have: does it also hit something valuable on the other line?
Endgame tactic
Tactics live in the endgame too — strike while material is scarce.
Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.
Quiet move
No check, no capture — yet this modest move decides the game.
A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?
About this position
These pieces come from starting position #195.
SP-195 · ThroneGuard — Both knights start on inner files (b–g) while the king sits centrally on d or e — one of 204 positions filed here.
The king starts on e1, the rooks on d1 and g1, the queen on b1.
The queenside rook already stands on d1, so castling long moves only the king, from e1 to c1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The pawn on f2 is defended by the king alone — the classic soft spot of the standard setup.
The setup belongs to the ThroneGuard family; read right to left it becomes position 659.
The engine's main line opens with b4.
Morozov Balance Index: 89 of 100 — class A — most balanced. Engine evaluation of the starting position: +14 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #195Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-195
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