Winning blow: queen to b3 (c3·2)
c9-25957naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1250 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen c3, rook a1 h1, bishop f1 g1, knight b1 c6, pawn a2 b2 c2 f2 g2 e3 d4 h4.
Black: king c8, queen e8, rook a8 h8, bishop f8 g8, knight a4, pawn d5 e6 f6 a7 b7 c7 g7 h7.
16 white and 15 black pieces are on the board; the puzzle position arises after move 8.
The position in numbers
White are ahead by 3 points of material (39 against 36; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on c8.
It is White to move on move 8, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 8 pawns, Black 8. No file is fully open, so the heavy pieces have to be pried in.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
8. Qb3 Qxc6 9. Bb5 Nc5 10. dxc5
Why it works
- Great move! queen to b3 keeps the pressure (+4.3).
- Well found: bishop to b5 (+4.2).
- Strong! pawn to c5 is the sharp choice (+4.4).
- You reach a winning position (+4.4).
- If instead Qxc6, then Bb5 and you stay on top.
Move by move
- 8. Qb3 — queen to b3
- Qxc6 — queen to c6 (capture)
- 9. Bb5 — bishop to b5
- Nc5 — knight to c5
- 10. dxc5 — pawn to c5 (capture)
Types in this puzzle
Early queen raid
From an odd starting square the queen raids before defences exist.
The early queen raid: from an odd starting square the queen bursts into the game before any defense exists. In classical chess an early queen sortie gets punished, but in Chess960 it sometimes hits squares that literally no one can defend. The sign: within a move or two the queen reaches an unprotected pawn or piece near the enemy king. First check whether the queen can be chased with tempo — otherwise the raid just loses time.
Decoy
A sacrifice lures the king or a piece onto a fatal square.
A decoy is the mirror image of deflection: you sacrifice to drag the king or a piece onto a fatal square. The classic is a queen or rook sac whose capture pulls the king into a knight fork, a discovered check or mate. Find the square where the target will be hit, then find the offer it cannot refuse. Calculate to the very end — a decoy only works when the follow-up is forced.
Development punish
Half the army still asleep — the attack breaks through.
Punishing lazy development: half of your opponent's army is asleep on its starting squares, which means you outnumber him where the fight is. Count not the pieces on the board but the pieces in play — if five or more of his pieces have never moved, look for a forcing attack. The sign is a development lead plus open lines toward his king. Strike immediately: give him two quiet moves and the advantage evaporates.
About this position
These pieces come from starting position #462.
SP-462 · ThroneGuard — King on a central file (d/e) with both knights on inner files — the classic-type setup.
The king starts on d1, the rooks on a1 and h1, the queen on e1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.
One second-rank pawn starts with no defender at all: b2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 692.
The engine's main line opens with f4.
Morozov Balance Index: 91 of 100 — class A — most balanced. Engine evaluation of the starting position: +13 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #462Provenance
Mined from the project's engine self-play games.
Pack 009 · SP-462
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